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Previs Material Changes and Polypaint

Work In Progress / 11 April 2023

Something happened with my Zbrush2023 that it kind of reset all my materials and polypaint, but I guess it worked for the best because I love the additional Redshift materials that Maxon added. I also did some proper polypainting on the face to get a better look and feel of the character. This is solely for previs and wip shares, since I plan on texturing him in Substance Painter. Anyway, sculpting-wise, I did the knees' armor, and I started to add the pauldron's detailing.



Ranger - WIP

Work In Progress / 09 April 2023

I started this character back in october for my Game Character Art course from Vertex School, taught by Ackeem Durrant. I've learned a lot with this course and Ackeem was definitely very detailed and thorough explaining his work process. Sadly I was unable to work on this project since November 2022, but I'll finally be picking him back up. The character design belongs to Bugeon Choi.


More Retopo Progress!

Work In Progress / 10 June 2022

I am almost done with Verryn's retopology! I'm only missing a few dets but it's definitely the furthest I've made it with a personal project so I'm excited ♥


Retopology Progress

Work In Progress / 26 May 2022

For the past weeks, I've been trying to take some time to retopologize Verryn's body in Maya, at least the base and I finally finished! I'll be showing it to some of my friends that are riggers to see if there is anything I could improve. But so far, I finally finished this stage. 

Rendered turntable in Marmoset Toolbag!

D&D Character, Verryn - WIP

Work In Progress / 18 April 2022


I purged my portfolio and began working on new pieces for it. The first one is Verryn, my death cleric from a D&D campaign I'm currently playing. I'm currently adding microdetails to her skin and will try my hand at Marvelous Designer for her clothing. You guys can also keep up with progress on her through my twitter since I post there more~