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Sylvette Rosario Tellado
Sylvette Rosario Tellado
3D Character Artist for Video games and Animation
Bayamon, Puerto Rico

Summary

I have 7 years of experience in the industry and have worked on a series of projects native to Gladius Studios and character customization assets for NULLFRAME. Some of those projects have been animations for commercials, music videos, VR games, and/or experiences for clients. I strive to create diverse, and expressive characters that players and watchers find memorable.

Skills

3D ModelingCharacter ModelingTexturingUV MappingCharacter DesignGraphic DesignPBR TexturingCfx

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer

Reel

Productions

    • Video Game
      Makind Reborn
    • Year
      2027
    • Role
      3D Artist / Texture Artist
    • Company
      NullFrame
    • Music Video
      El Chivito
    • Year
      2024
    • Role
      3D Character Artist / Texture Artist
    • Company
      Gladius Studios
    • Music Video
      Sin Ayudita with Pampers & Atención Atención
    • Year
      2022
    • Role
      3D Character Artist / Texture Artist
    • Company
      Gladius Studios
    • Video Game
      Don Q Rum VR Experience
    • Year
      2022
    • Role
      3D Artist
    • Company
      Gladius Studios
    • Video Game
      Mazola Healthy Quest: VR Experience
    • Year
      2020
    • Role
      3D Artist, Texture Artist
    • Company
      Gladius Studios
    • Commercial / Advertisement
      Tres Monjitas Leche Fresca de Larga Duración
    • Year
      2020
    • Role
      3D Artist
    • Company
      Gladius Studios
    • Music Video
      El Cocodrilo
    • Year
      2018
    • Role
      3D character artist, 3D environment modeler.
    • Company
      Gladius LLC, Joseph Fonseca Music
    • TV Production
      Fantomville
    • Year
      2018
    • Role
      3D Modeler, Texture Artist
    • Company
      Gladius

Experience

  • 3D Artist (Contract) at NullFrame
    Remote, US
    February 2024 - Present

    • Designed customizable character assets and textures leveraging from UE5 Metahumans.

    • Operated autonomously in a remote environment, ensuring consistent communication with producer.

    • Streamlined adaptive creation of models through researched-driven references as substitutes for concept art.

    • Enhanced visual depth of 3D assets through advanced surface techniques.

  • Senior 3D Character Artist at Gladius
    San Juan
    March 2018 - February 2025

    • Modeled and textured high-quality assets tailored for gaming and animation productions.

    • Created high-resolution digital sculpts of characters and optimized them to low-polygon models for PBR pipeline workflows as well as implemented them into the engine.

    • Collaborated with technical artists and programmers by working with shaders, scene assembly, lighting, character model optimization limitations, and shading inside Unreal Engine, while also using visual scripting, such as Blueprints, for VR game experiences.

    • Efficiently communicated across disciplines with the art director, production supervisor, riggers, and concept artists for feedback, troubleshooting technical problems, and identifying points of improvement in the visual language of the models.

    • Adapted character models to diverse designs within stylized and realistic art styles.

  • 3D Character Artist at Freelance
    June 2022 - Present

    • I bring to life concepts from indie devs and other creatives for their projects and games, including my own.

    • Sculpted in Zbrush a hero character for an indie game in development, and optimized it through retopology in Maya to make it game-ready. Then proceeded to texture the character inside Substance Painter.

    • Sculpted and retopologized hero character creature and environmental assets for independent project demo within 2 weeks. Texture patterns were packed in RGB format for the game designer to have better control of the shader parameters inside Unreal Engine.

  • 3D Generalist/Character Artist (Contract) at NULLFRAME (formerly Far Frontier Studios)
    June 2022 - September 2022

    • Modeled and textured optimized realistic game assets and props from references or concepts using Zbrush for sculpting detail, Maya for optimization, MASH for workflow efficiency, and Substance Painter to texture.

    • Worked independently while communicating with my producer for feedback to maintain the visual consistency and quality of the assets.