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Color Rush

For this demo, I was tasked with modeling the "pigments" (the characters) and the "invisible" traps that are only revealed if a player gets hit and therefore, splatters them with color. I used Zbrush to sculpt the characters, and Maya to optimize and to model the environmental assets. Color Rush is a colorful party game and it is a native project of Gladius Studios. We worked up a demo for the PRGDA Game Showcase 2022. This project is still in development.